Guests
Special Guest Auctioneer - Frank MentzerFrank Mentzer, is an American fantasy author and game designer best known for his work on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980–1986, part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR. He has been closely involved with the world's largest game auction at the Gen Con game convention since 1983, and is an expert on (and a major collector of) family board games and role-playing games. After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped Gygax to start New Infinities Productions Inc.
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SPONSORS/EXHIBITORS:
EVENTS:
Friday - 10/7/2016
PREMIER EVENT!
7:00pm - Midnight
Second Chance, RPG (BECMI)
Judge: Frank Mentzer
Up to 12 Player Slots available.
Characters provided, level 7-9
You were TPK'd. Very unfair. But you can earn a Resurrection, if you're courageous enough.
System: BECMI
6:00pm - 10:00pm
6:00pm - 8:00pm
Crazy Karts, Board Game
Portal Games
Judge: Michele Maakstad
No Experience needed, 8 Player Slots available.
Players compete in teams of two. Each player controls specific actions of their kart, but they cannot communicate with their teammate! One player controls the brakes and turns, while the other player speeds up and fires the cannon. Teams must outmaneuver their opponents, dodge obstacles, grab power-ups, and avoid smashing into the walls, all planning their actions in secret without talking! Need to turn left? Better hope your partner didn't accelerate! Race to the finish line in this wacky game of mayhem and shenanigans. Do you have what it takes to be a champion kart racer?
6:00pm - 10:00pm
Pugmire (Early Access), RPG
PugSteady/Onyx Path
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
"Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man." -Sister Picassa, Shepard of the Church of Man-
Dogs have inherited the world, building the Kingdom of Pugmire, untold years after the Ages of Man has past into memory. Play a new fantasy RPG in a world of heroic dogs. Will you be a good dog?
**This is the Early Access edition of a the recent Kickstarter game. GMed by a newbie GM with a pug.
GM has a service dog (Sweety the Pug), please be aware in case of fear or allergies.
6:00pm - 10:00pm
Lunarchitects, Board Game
Iron Kitten Games
Judge: Daniel Cunningham
No Experience needed, 5 Player Slots available.
Have you ever wanted to build a moonbase? You are an architects competing with
others for blueprints and resources, trying to plan the most efficient base. The game plays 2-5 players, in about an hour. During the scheduled timeslot, multiple games can be run.
7:30pm - 11:30pm
7:30pm - 11:30pm
Above and Below, Board Game
Red Raven Games
Judge: Brooke Valleta
No Experience needed, 4 Player Slots available.
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.
At the end of the game, the player with the most well-developed village wins!
thanks to boardgamegeek.com for game info.
7:30pm - 11:30pm
One Last Job, RPG
Gangbusters System
Judge: Mark Hunt
No Experience Needed, 6 Player Slots available.
Welcome to Rock Junction where two rival gangs vie for control of a city where the police are pawns, and the periodic busts of illicit drinking establishments are no more than a way for one gang to get back at the other. Your little band of thugs on the other had has decide to get out the way. You figured out if you can pull one last job on the Ward bank and Trust it should do it!
If we wanna live nice for the rest of my lives, it’s gonna cost some dough. I figure ten thousand bucks is reasonable, so we take twenty.
Gangbusters Role-playing Game set in the 1920’s and 1930’s. During this time, the manufacture, transportation, import, export, and sale of alcoholic beverages were restricted or illegal. This embargo was supposed to lower crime and corruption, fix the many social ills of the day, reduce the tax burden by lowering the need for prisons and poorhouses. Instead, Alcohol became more dangerous; organized crime flourished in a feeding frenzy of vice and graft; both the courts and prisons systems became overwhelmed; and America was struck with an endemic of dishonesty that ran through every level of law enforcement and those in public office. The streets became a war zone overrun by murder, mayhem, and political corruption.
8:00pm - 9:00pm
Mystery Rummy:
Escape From Alcatraz, Non-CCG
U.S. Games Systems, Inc.
Judge: Michele Maakestad
No Experience needed, 4 Player Slots available.
Alcatraz Island is home to one of the most formidable federal prisons ever conceived. In it's history, no one was ever acknowledged as having escaped from the prison. As guards, it's your job to foil escape attempts by gathering information on plans and capturing the ringleaders. Players gather information by melding matching plan cards or playing off an existing plan. When players collect eight matching plan cards and identify the plan's mastermind, they can foil the escape plan, capture the culprit, and score points.
9:00pm - 9:30pm
The Rose King, Board Game
KOSMOS
Judge: Michele Maakestad
No Experience needed, 2 Player Slots available.
England, 15th Century - On one side, the House of York, with it's heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. In this strategic game, each player commands one of the two fabled houses. The players use their power cards to bring territories under their control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England's new king?
10:00pm - 11:30pm
Cutthroat Caverns, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
"Without teamwork, you will never survive. Without betrayal, you will never win." Over 9 rounds, each with a random encounter, you and your team of heroes will attempt to defeat the encounter while jockeying for position to be the one to land the killing blow and gain the prestige. The surviving player with the most prestige at the end of the encounters is the winner. A unique combination of cooperative game play and opportunistic backstabbing. Includes base game and several expansions.
Saturday - 10/8/2016
PREMIER EVENTS! 10:00am - Noon
Back to 1974 Quickie, RPG
Original 1974 D&D
Judge: Frank Mentzer
Up to 12 Player Slots available.
OD&D characters provided, Level 2
No Experience needed
Back to the beginning... when "roleplaying" first appeared. Relive that 'first time' feel!
System: Original 1974 D&D
6:00pm - 11:00pm
AdLib Dungeon, RPG
BECMI
Judge: Frank Mentzer
Up to 12 Player Slots available.
Characters provided, level 7-9
You decide what monsters and treasures will be found... and Frank creates an adventure on the spot. Anything can happen! Different every time; repeat players welcome.
Experience: Average D&D/AD&D experience required
System: BECMI
Special All Day Event! Warmachine/Hordes: QUAD IRON CUP!
12:00pm - 11:00pm
FINAL TOURNAMENT !
Warmachine/Hordes
Privateer Press
Judge: Cory Stockstill
Advanced Level Play!
Registration opens at 11am!
This is a Final Tournament for the Quad Iron Cup series. The format will be
using the Mk3 All New Edition Steamroller 2016 rules. Two 75pt lists required, current ADR Vanguard
No Character Restrictions, Divide & Conquer, Deathclock time. Register open at 11 AM, Noon start if
possible. Prize Support for all participants. Out of town participants please contact [email protected]
if you need help or accommodation.
9:00am - 1:00pm
9:00am - 10:00am
Nefarious, Board Game
USAopoly
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
You are a mad scientist trying to take over the world with your nefarious inventions in this quick playing engine-building game. Players race to build inventions like a freeze ray, cloaking device or buttered cat array before their opponents can do the same.
9:00am - 1:00pm
Aerodrome 1.1:
Aerodrome "Ace of Aces", Miniature Game
Aerodrome(R) Aerial Combat Games
Judge: John Youngworth
No Experience Needed, 12 Player Slots available.
Aerodrome "Ace of Aces" is a variation of Aerodrome 1.1, a 3 dimensional aerial combat game. Players use scale models and plot movements in an attempt to shoot down opposing players while avoiding being shot down themselves. Multiple games are played per session in a tourney style format and statistics are captured in order to determine who obtains the coveted title of Ace of Aces. Think you have what it takes to become the Ace of Aces? Rules taught at the table. In game awards provided. No food or drink permitted at the gaming table. Players 14 yrs and older please.
9:00am - 1:00pm
ERA: UNIVERSE
Sample of the ERA: Universe of RPG Games, RPG
Shades of Vengeance
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
The ERA: Universe has an assortment of RPG game genres. A choice from their different genres will be played. ERA: SURVIVAL, a Post Apocalypse Horror world where how you choose to survive is the only question. ERA: LYRES, an RPG where you brag and tell about the grand adventure, you never did. Can you convince the pub and earn some gold coins? ERA: EMPOWERED, a Superhero world where powers are freshly emerging. Players will choose which UNIVERSE will be played.
9:00am - 1:00pm
Black Fleet, Board Game
Asmodee (Space Cowboys)
Judge: Henry Mueller
No Experience needed, 4 Player Slots available.
You control the Navy, the Pirates and the Merchants. Each player will have a unique set of skills and abilities in this card driven game of cunning.
9:00am - 1:00pm
Star Trek: Ascendancy, Board Game
Gale Force Nine
Judge: Kara Sterago
No Experience needed, 3 Player Slots available.
Star Trek Ascendancy is a strategy board game of exploration, expansion, and
conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire.
The competition for supremacy widens later this year with the introduction of two expansion sets, the Cardassian Union and Ferengi Alliance. (Expansions release in December 2016)
9:00am - 1:00pm
Vault Wars, Card Game
Floodgate Games
Judge: Tony Sterago
No Experience needed, 5 Player Slots available.
Many heroes go forth to battle but some never return, leaving behind treasure-filled
vaults that go up for auction. A bidding and bluffing game for 3-5 aspiring heroes.
9:00am - 1:00pm
Evolution, Board Game
North Star Games
Judge: Brooke Valleta
No Experience Needed, 6 Player Slots available.
In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.
thanks to boardgamegeek.com for game info.
9:00am - 1:00pm
Lunarchitects, Board Game
Iron Kitten Games
Judge: Daniel Cunningham
No Experience needed, 5 Player Slots available.
Have you ever wanted to build a moonbase? You are an architects competing with
others for blueprints and resources, trying to plan the most efficient base. The game plays 2-5 players, in about an hour. During the scheduled timeslot, multiple games can be run.
9:00am - 1:00pm
Always/Never/Now, RPG
Will Hindmarch
Judge: James Shannon
No Experience Needed, 5 Player Slots available.
You were the best. Underground, cyberpunk street samurai, burglars and breakers, agents of a mysterious spymaster with half a name, zero history, and a plan. He made the missions and you carried them out. You were the go-to crew for high-stakes break-ins, dangerous ops, and impossible escapes. You fought the megacorps, the tyrants, the killers—all for the sake of making a better future, of beating the Technocrats at their own game of shaping tomorrow. You always won, never quit, lived in the now.
Until, eleven years ago, he disappeared…
Now he's back—back in trouble—and it's up to you to save him and maybe, along the way, change the world.
9:00am - 12:00pm
Zombiecide: Black Plague, Board Game
Asmodee (Cool Mini Or Not)
Judge: Jim Albrecht
No Experience Needed, 6+ Player Slots available
As if Europe during the Middle Ages didn’t suck enough, someone had to go and catch the plague.
Now there are these Necromancers that are raising the dead plague victims, and they are hungry…Your job is to survive and meet up with other survivors.
The game will run continuously during the time slot, jump in when someone dies…
10:00am - 11:00am
America, Board Game
Bezier Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
In America, each player uses their knowledge of pop culture, food, products, games, sports, and United States History to score more points than their opponents. If your opponents know something that you don't, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. And if you realize that no one (including you) seems to know the answer, you can bet against everyone!
11:00am - 12:00pm
J'Accuse, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
Mon dieu! M. Harpagon Richard is most decidedly dead, though not nearly soon enough for YOUR tastes, the old miser. His passing has brought you all together, feigning tears and anticipating your inheritance, when a terribly bothersome police inspector calls upon you. J'Accuse! is about implicating and accusing your friends and family of murder — and no one "wins" the game so much as one of you will lose! The object is to avoid suspicion for as long as you can, while assuring that someone else ends up accused for the crime.
1:00pm - 3:00pm
Crazy Karts, Board Game
Portal Games
Judge: Michele Maakstad
No Experience needed, 8 Player Slots available.
Players compete in teams of two. Each player controls specific actions of their kart, but they cannot communicate with their teammate! One player controls the brakes and turns, while the other player speeds up and fires the cannon. Teams must outmaneuver their opponents, dodge obstacles, grab power-ups, and avoid smashing into the walls, all planning their actions in secret without talking! Need to turn left? Better hope your partner didn't accelerate! Race to the finish line in this wacky game of mayhem and shenanigans. Do you have what it takes to be a champion kart racer?
2:00pm - 6:00pm
Codenames TOURNAMENT!
2:00pm - 6:00pm
TOURNAMENT!
Codenames, Board Game
Czech Games Edition
Judge: Doug Schehl
No Experience needed, Multiple 3 person teams!
Sign Ups Friday night and Saturday Morning!
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.
Teams of three will be competing head to head for a chance to win a copy of the new Codenames Pictures! If you have not had a chance to play this Game of the Year yet. This is your opportunity. Easy to pick up for beginners and a great way to test your skill as an expert. There will be a sign up Friday night and Saturday morning. Don't miss your chance!
2:00pm - 6:00pm
Mario Cart D (Formula D), Board Game
Asmodee
Judge: Chris Hansen
No Experience needed, 10 Player Slots available.
2 Laps around the track, if you can make it. Formula D rules with some Mario Cart items.
2:00pm - 6:00pm
Jamaica, Board Game
Asmodee (GameWorks)
Judge: Henry Mueller
No Experience needed, 6 Player Slots available.
It's a cut throat pirate race to the end, will you win and be known as the greatest pirate of all time...
2:00pm - 6:00pm
Mystic Vale, Board Game
AEG
Judge: Laura Gifford
No Experience needed, 4 Player Slots available.
In Mystic Vale, 2 to 4 players take on the role druidic clans trying to cleanse
the cursed lands. Each turn, you play cards to your fields to gain powerful advancements and use
Grial cards. Be careful not to obtain too many decay as it will end your turn early!
This event may be played twice during this time slot.
2:00pm - 6:00pm
Ruins of Eldermore, RPG
(Homebrew Setting) D&D 5th Edition
Judge: Matt Malm
No Experience needed, Up to 6 Players
Pre-Generated Characters Supplied,
A classic dungeon crawl style adventure. Choose from one of 12 pre-generated characters as they embark on a journey to Eldermore to recover a lost family heirloom for their employer.
2:00pm - 6:00pm
Masks of the Mummy King, RPG
NDP Design
Judge: James Shannon
No Experience Needed, 4 Player Slots available.
Masks of the Mummy Kings is a sword-and-sorcery adventure game about would-be grave-robbers, hiding their identities behind masks as they plunder the Ziggurat Tomb of Nabû-Nâzir, the Zodiac Emperor of ancient Babylon. Whether seeking treasures temporal or sorcerous, this band of rogues must work together even while pursuing their own individual aims.
3:00pm - 3:30pm
The Rose King, Board Game
KOSMOS
Judge: Michele Maakestad
No Experience needed, 2 Player Slots available.
England, 15th Century - On one side, the House of York, with it's heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. In this strategic game, each player commands one of the two fabled houses. The players use their power cards to bring territories under their control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England's new king?
4:00pm - 6:00pm
Nefarious, Board Game
USAopoly
Judge: Michele Maakstad
No Experience needed, 6 Player Slots available.
You are a mad scientist trying to take over the world with your nefarious inventions in this quick playing engine-building game. Players race to build inventions like a freeze ray, cloaking device or buttered cat array before their opponents can do the same.
6:00pm - 7:00pm
Dead Last, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 12 Player Slots available.
Dead Last — originally known as Tontine — is a "social collusion" game of shifting alliances, betrayals, and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance, a nod, pointing under the table, flashing a card, anything – but make sure you don't tip off the target or they could ambush you instead! In the end, one or two players will remain, either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.
7:00pm - 11:00pm
7:00pm - 8:00pm
Nevermore, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No experience needed, 6 Player Slots available
Nevermore is a casual-style, Poe themed, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow Magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? Includes the Spectres of Nevermore expansion.
7:00pm - 11:00pm
Aerodrome 1.1:
Aerodrome "Ace of Aces", Miniature Game
Aerodrome(R) Aerial Combat Games
Judge: John Youngworth
No Experience Needed, 12 Player Slots available.
Aerodrome "Ace of Aces" is a variation of Aerodrome 1.1, a 3 dimensional aerial combat game. Players use scale models and plot movements in an attempt to shoot down opposing players while avoiding being shot down themselves. Multiple games are played per session in a tourney style format and statistics are captured in order to determine who obtains the coveted title of Ace of Aces. Think you have what it takes to become the Ace of Aces? Rules taught at the table. In game awards provided. No food or drink permitted at the gaming table. Players 14 yrs and older please.
7:00pm - 11:00pm
Pugmire (Early Access), RPG
PugSteady/Onyx Path
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
"Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man." -Sister Picassa, Shepard of the Church of Man-
Dogs have inherited the world, building the Kingdom of Pugmire, untold years after the Ages of Man has past into memory. Play a new fantasy RPG in a world of heroic dogs. Will you be a good dog?
**This is the Early Access edition of a the recent Kickstarter game. GMed by a newbie GM with a pug.
GM has a service dog (Sweety the Pug), please be aware in case of fear or allergies.
7:00pm - 11:00pm
Captain Sonar, Board Game
Asmodee (Matagot)
Judge: Henry Mueller
No Experience needed, 8 Player Slots available.
This is a game of cat and mouse where two teams of four players attempt to sink the opponents submarine before they sink you. This is a real time game and the actions are tense and fast. Lay mines, shoot torpedoes, track the other submarine, arm your systems and run silent.
7:00pm - 11:00pm
London Dread, Board Game
Grey Fox Games
Judge: Laura Gifford
No Experience needed, 4 Player Slots available.
Take on the role of an investsigator in Victorian London. Dread is a fully cooperative
game played in two parts. The first part is a timed planning phase and the second where the
investigators see what they have accomplished. Uncover events and plot points that move the story
forward.
This event may be played twice during this time slot.
7:00pm - 11:00pm
City of Ortem, RPG
(Homebrew Setting) D&D 5th Edition
Judge: Matt Malm
No Experience needed, Up to 6 Players
Pre-Generated Characters Supplied.
The city has been overrun by hordes of undead. A small band of survivors have managed to hole up in one of the city's structures, but it's only a matter of time before their defenses are overwhelmed. Can they manage to escape the city in this Zombie Survival style adventure?
7:00pm - 11:00pm
BRW Fest, RPG
World Wide Wrestling RPG
NPD Design
Judge: James Shannon
No Experience Needed, 5 Player Slots available.
Every fledgling wrestler dreams of making it to the big time with a national promotion. Can you win the hearts of the audience and make it to the next level? Explosive wrestling action and drama powered by the Apocalypse World engine.
7:00pm - 11:00pm
One Last Job, RPG
Gangbusters System
Judge: Mark Hunt
No Experience Needed, 6 Player Slots available.
Welcome to Rock Junction where two rival gangs vie for control of a city where the police are pawns, and the periodic busts of illicit drinking establishments are no more than a way for one gang to get back at the other. Your little band of thugs on the other had has decide to get out the way. You figured out if you can pull one last job on the Ward bank and Trust it should do it!
If we wanna live nice for the rest of my lives, it’s gonna cost some dough. I figure ten thousand bucks is reasonable, so we take twenty.
Gangbusters Role-playing Game set in the 1920’s and 1930’s. During this time, the manufacture, transportation, import, export, and sale of alcoholic beverages were restricted or illegal. This embargo was supposed to lower crime and corruption, fix the many social ills of the day, reduce the tax burden by lowering the need for prisons and poorhouses. Instead, Alcohol became more dangerous; organized crime flourished in a feeding frenzy of vice and graft; both the courts and prisons systems became overwhelmed; and America was struck with an endemic of dishonesty that ran through every level of law enforcement and those in public office. The streets became a war zone overrun by murder, mayhem, and political corruption.
9:00pm - 11:00pm
Cutthroat Caverns, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
"Without teamwork, you will never survive. Without betrayal, you will never win." Over 9 rounds, each with a random encounter, you and your team of heroes will attempt to defeat the encounter while jockeying for position to be the one to land the killing blow and gain the prestige. The surviving player with the most prestige at the end of the encounters is the winner. A unique combination of cooperative game play and opportunistic backstabbing. Includes base game and several expansions.
Sunday - 10/9/2016
PREMIER EVENT!
10:00am - Noon
Gygax Memorial Game, Ticket to Ride: Europe, Board Game
Judge: Frank Mentzer
4 Player Slots available.
Gary Gygax and Frank played this on Sunday mornings at several conventions. Frank continues the tradition and tells Gary stories.
Experience: Minimal experience required (any board version of TTR)
System: TTR
10:00am - 2:00pm
10:00am - 11:00am
J'Accuse, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
Mon dieu! M. Harpagon Richard is most decidedly dead, though not nearly soon enough for YOUR tastes, the old miser. His passing has brought you all together, feigning tears and anticipating your inheritance, when a terribly bothersome police inspector calls upon you. J'Accuse! is about implicating and accusing your friends and family of murder — and no one "wins" the game so much as one of you will lose! The object is to avoid suspicion for as long as you can, while assuring that someone else ends up accused for the crime.
10:00am - 2:00pm
Aerodrome 1.1:
Aerodrome "Ace of Aces", Miniature Game
Aerodrome(R) Aerial Combat Games
Judge: John Youngworth
No Experience Needed, 12 Player Slots available.
Aerodrome "Ace of Aces" is a variation of Aerodrome 1.1, a 3 dimensional aerial combat game. Players use scale models and plot movements in an attempt to shoot down opposing players while avoiding being shot down themselves. Multiple games are played per session in a tourney style format and statistics are captured in order to determine who obtains the coveted title of Ace of Aces. Think you have what it takes to become the Ace of Aces? Rules taught at the table. In game awards provided. No food or drink permitted at the gaming table. Players 14 yrs and older please.
10:00am - 2:00pm
Pugmire (Early Access), RPG
PugSteady/Onyx Path
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
"Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man." -Sister Picassa, Shepard of the Church of Man-
Dogs have inherited the world, building the Kingdom of Pugmire, untold years after the Ages of Man has past into memory. Play a new fantasy RPG in a world of heroic dogs. Will you be a good dog?
**This is the Early Access edition of a the recent Kickstarter game. GMed by a newbie GM with a pug.
GM has a service dog (Sweety the Pug), please be aware in case of fear or allergies.
10:00am - 2:00pm
Twilight Imperium, Board Game
Fantasy Flight Games
Judge: Chris Hansen
No Experience needed, 6 Player Slots available.
It has been more than three millennia since the ancient galactic empire crumbled and the Twilight Wars erupted. After a period of devastating conflict, the great races retreated into remote and safe areas of space. Now, at the brink of a new era, the great races are moving towards the heart of the galaxy once more. The ancient Galactic Council on the central planet Mecatol Rex is regaining its influence, but the balance of power is becoming increasingly fragile.
10:00am - 2:00pm
Star Trek: Ascendancy, Board Game
Gale Force Nine
Judge: Kara Sterago
No Experience needed, 3 Player Slots available.
Star Trek Ascendancy is a strategy board game of exploration, expansion, and
conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire.
The competition for supremacy widens later this year with the introduction of two expansion sets, the Cardassian Union and Ferengi Alliance. (Expansions release in December 2016)
10:00am - 2:00pm
Vault Wars, Card Game
Floodgate Games
Judge: Tony Sterago
No Experience needed, 5 Player Slots available.
Many heroes go forth to battle but some never return, leaving behind treasure-filled
vaults that go up for auction. A bidding and bluffing game for 3-5 aspiring heroes.
10:00am - 2:00pm
Istanbul, Board Game
AEG
Judge: Brooke Valleta
No Experience Needed, 5 Player Slots available.
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
11:00am - 12:00pm
America, Board Game
Bezier Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
In America, each player uses their knowledge of pop culture, food, products, games, sports, and United States History to score more points than their opponents. If your opponents know something that you don't, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. And if you realize that no one (including you) seems to know the answer, you can bet against everyone!
Noon - 4:00pm
12:00pm - 4:00pm
Heir of the Scarlet Scale Clan, RPG
(Homebrew Setting) D&D 5th Edition
Judge: Matt Malm
No Experience needed, Up to 6 Players
Pre-Generated Characters Supplied.
"Reverse Dungeon!" Those pesky "heroes" are trying to slay the Great One while he sleeps! If that weren't enough, the chieftain has just passed away. Take control of a member of the advising council as they defend against these invaders and fight for the title of Chieftain.
12:00pm - 4:00pm
Star Trek: Ascendancy, Board Game
Gale Force Nine
Judge: Kara Sterago
No Experience needed, 3 Player Slots available.
Star Trek Ascendancy is a strategy board game of exploration, expansion, and
conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire.
The competition for supremacy widens later this year with the introduction of two expansion sets, the Cardassian Union and Ferengi Alliance. (Expansions release in December 2016)
12:00pm - 4:00pm
Vault Wars, Card Game
Floodgate Games
Judge: Tony Sterago
No Experience needed, 5 Player Slots available.
Many heroes go forth to battle but some never return, leaving behind treasure-filled
vaults that go up for auction. A bidding and bluffing game for 3-5 aspiring heroes.
1:00pm - 2:00pm
Mystery Rummy:
Escape From Alcatraz, Non-CCG
U.S. Games Systems, Inc.
Judge: Michele Maakestad
No Experience needed, 4 Player Slots available.
Alcatraz Island is home to one of the most formidable federal prisons ever conceived. In it's history, no one was ever acknowledged as having escaped from the prison. As guards, it's your job to foil escape attempts by gathering information on plans and capturing the ringleaders. Players gather information by melding matching plan cards or playing off an existing plan. When players collect eight matching plan cards and identify the plan's mastermind, they can foil the escape plan, capture the culprit, and score points.
2:00pm - 3:00pm
Dead Last, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 12 Player Slots available.
Dead Last — originally known as Tontine — is a "social collusion" game of shifting alliances, betrayals, and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance, a nod, pointing under the table, flashing a card, anything – but make sure you don't tip off the target or they could ambush you instead! In the end, one or two players will remain, either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.
3:00pm - 4:00pm
Nevermore, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No experience needed, 6 Player Slots available
Nevermore is a casual-style, Poe themed, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow Magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? Includes the Spectres of Nevermore expansion.
PREMIER EVENT!
7:00pm - Midnight
Second Chance, RPG (BECMI)
Judge: Frank Mentzer
Up to 12 Player Slots available.
Characters provided, level 7-9
You were TPK'd. Very unfair. But you can earn a Resurrection, if you're courageous enough.
System: BECMI
6:00pm - 10:00pm
6:00pm - 8:00pm
Crazy Karts, Board Game
Portal Games
Judge: Michele Maakstad
No Experience needed, 8 Player Slots available.
Players compete in teams of two. Each player controls specific actions of their kart, but they cannot communicate with their teammate! One player controls the brakes and turns, while the other player speeds up and fires the cannon. Teams must outmaneuver their opponents, dodge obstacles, grab power-ups, and avoid smashing into the walls, all planning their actions in secret without talking! Need to turn left? Better hope your partner didn't accelerate! Race to the finish line in this wacky game of mayhem and shenanigans. Do you have what it takes to be a champion kart racer?
6:00pm - 10:00pm
Pugmire (Early Access), RPG
PugSteady/Onyx Path
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
"Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man." -Sister Picassa, Shepard of the Church of Man-
Dogs have inherited the world, building the Kingdom of Pugmire, untold years after the Ages of Man has past into memory. Play a new fantasy RPG in a world of heroic dogs. Will you be a good dog?
**This is the Early Access edition of a the recent Kickstarter game. GMed by a newbie GM with a pug.
GM has a service dog (Sweety the Pug), please be aware in case of fear or allergies.
6:00pm - 10:00pm
Lunarchitects, Board Game
Iron Kitten Games
Judge: Daniel Cunningham
No Experience needed, 5 Player Slots available.
Have you ever wanted to build a moonbase? You are an architects competing with
others for blueprints and resources, trying to plan the most efficient base. The game plays 2-5 players, in about an hour. During the scheduled timeslot, multiple games can be run.
7:30pm - 11:30pm
7:30pm - 11:30pm
Above and Below, Board Game
Red Raven Games
Judge: Brooke Valleta
No Experience needed, 4 Player Slots available.
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.
At the end of the game, the player with the most well-developed village wins!
thanks to boardgamegeek.com for game info.
7:30pm - 11:30pm
One Last Job, RPG
Gangbusters System
Judge: Mark Hunt
No Experience Needed, 6 Player Slots available.
Welcome to Rock Junction where two rival gangs vie for control of a city where the police are pawns, and the periodic busts of illicit drinking establishments are no more than a way for one gang to get back at the other. Your little band of thugs on the other had has decide to get out the way. You figured out if you can pull one last job on the Ward bank and Trust it should do it!
If we wanna live nice for the rest of my lives, it’s gonna cost some dough. I figure ten thousand bucks is reasonable, so we take twenty.
Gangbusters Role-playing Game set in the 1920’s and 1930’s. During this time, the manufacture, transportation, import, export, and sale of alcoholic beverages were restricted or illegal. This embargo was supposed to lower crime and corruption, fix the many social ills of the day, reduce the tax burden by lowering the need for prisons and poorhouses. Instead, Alcohol became more dangerous; organized crime flourished in a feeding frenzy of vice and graft; both the courts and prisons systems became overwhelmed; and America was struck with an endemic of dishonesty that ran through every level of law enforcement and those in public office. The streets became a war zone overrun by murder, mayhem, and political corruption.
8:00pm - 9:00pm
Mystery Rummy:
Escape From Alcatraz, Non-CCG
U.S. Games Systems, Inc.
Judge: Michele Maakestad
No Experience needed, 4 Player Slots available.
Alcatraz Island is home to one of the most formidable federal prisons ever conceived. In it's history, no one was ever acknowledged as having escaped from the prison. As guards, it's your job to foil escape attempts by gathering information on plans and capturing the ringleaders. Players gather information by melding matching plan cards or playing off an existing plan. When players collect eight matching plan cards and identify the plan's mastermind, they can foil the escape plan, capture the culprit, and score points.
9:00pm - 9:30pm
The Rose King, Board Game
KOSMOS
Judge: Michele Maakestad
No Experience needed, 2 Player Slots available.
England, 15th Century - On one side, the House of York, with it's heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. In this strategic game, each player commands one of the two fabled houses. The players use their power cards to bring territories under their control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England's new king?
10:00pm - 11:30pm
Cutthroat Caverns, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
"Without teamwork, you will never survive. Without betrayal, you will never win." Over 9 rounds, each with a random encounter, you and your team of heroes will attempt to defeat the encounter while jockeying for position to be the one to land the killing blow and gain the prestige. The surviving player with the most prestige at the end of the encounters is the winner. A unique combination of cooperative game play and opportunistic backstabbing. Includes base game and several expansions.
Saturday - 10/8/2016
PREMIER EVENTS! 10:00am - Noon
Back to 1974 Quickie, RPG
Original 1974 D&D
Judge: Frank Mentzer
Up to 12 Player Slots available.
OD&D characters provided, Level 2
No Experience needed
Back to the beginning... when "roleplaying" first appeared. Relive that 'first time' feel!
System: Original 1974 D&D
6:00pm - 11:00pm
AdLib Dungeon, RPG
BECMI
Judge: Frank Mentzer
Up to 12 Player Slots available.
Characters provided, level 7-9
You decide what monsters and treasures will be found... and Frank creates an adventure on the spot. Anything can happen! Different every time; repeat players welcome.
Experience: Average D&D/AD&D experience required
System: BECMI
Special All Day Event! Warmachine/Hordes: QUAD IRON CUP!
12:00pm - 11:00pm
FINAL TOURNAMENT !
Warmachine/Hordes
Privateer Press
Judge: Cory Stockstill
Advanced Level Play!
Registration opens at 11am!
This is a Final Tournament for the Quad Iron Cup series. The format will be
using the Mk3 All New Edition Steamroller 2016 rules. Two 75pt lists required, current ADR Vanguard
No Character Restrictions, Divide & Conquer, Deathclock time. Register open at 11 AM, Noon start if
possible. Prize Support for all participants. Out of town participants please contact [email protected]
if you need help or accommodation.
9:00am - 1:00pm
9:00am - 10:00am
Nefarious, Board Game
USAopoly
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
You are a mad scientist trying to take over the world with your nefarious inventions in this quick playing engine-building game. Players race to build inventions like a freeze ray, cloaking device or buttered cat array before their opponents can do the same.
9:00am - 1:00pm
Aerodrome 1.1:
Aerodrome "Ace of Aces", Miniature Game
Aerodrome(R) Aerial Combat Games
Judge: John Youngworth
No Experience Needed, 12 Player Slots available.
Aerodrome "Ace of Aces" is a variation of Aerodrome 1.1, a 3 dimensional aerial combat game. Players use scale models and plot movements in an attempt to shoot down opposing players while avoiding being shot down themselves. Multiple games are played per session in a tourney style format and statistics are captured in order to determine who obtains the coveted title of Ace of Aces. Think you have what it takes to become the Ace of Aces? Rules taught at the table. In game awards provided. No food or drink permitted at the gaming table. Players 14 yrs and older please.
9:00am - 1:00pm
ERA: UNIVERSE
Sample of the ERA: Universe of RPG Games, RPG
Shades of Vengeance
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
The ERA: Universe has an assortment of RPG game genres. A choice from their different genres will be played. ERA: SURVIVAL, a Post Apocalypse Horror world where how you choose to survive is the only question. ERA: LYRES, an RPG where you brag and tell about the grand adventure, you never did. Can you convince the pub and earn some gold coins? ERA: EMPOWERED, a Superhero world where powers are freshly emerging. Players will choose which UNIVERSE will be played.
9:00am - 1:00pm
Black Fleet, Board Game
Asmodee (Space Cowboys)
Judge: Henry Mueller
No Experience needed, 4 Player Slots available.
You control the Navy, the Pirates and the Merchants. Each player will have a unique set of skills and abilities in this card driven game of cunning.
9:00am - 1:00pm
Star Trek: Ascendancy, Board Game
Gale Force Nine
Judge: Kara Sterago
No Experience needed, 3 Player Slots available.
Star Trek Ascendancy is a strategy board game of exploration, expansion, and
conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire.
The competition for supremacy widens later this year with the introduction of two expansion sets, the Cardassian Union and Ferengi Alliance. (Expansions release in December 2016)
9:00am - 1:00pm
Vault Wars, Card Game
Floodgate Games
Judge: Tony Sterago
No Experience needed, 5 Player Slots available.
Many heroes go forth to battle but some never return, leaving behind treasure-filled
vaults that go up for auction. A bidding and bluffing game for 3-5 aspiring heroes.
9:00am - 1:00pm
Evolution, Board Game
North Star Games
Judge: Brooke Valleta
No Experience Needed, 6 Player Slots available.
In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.
thanks to boardgamegeek.com for game info.
9:00am - 1:00pm
Lunarchitects, Board Game
Iron Kitten Games
Judge: Daniel Cunningham
No Experience needed, 5 Player Slots available.
Have you ever wanted to build a moonbase? You are an architects competing with
others for blueprints and resources, trying to plan the most efficient base. The game plays 2-5 players, in about an hour. During the scheduled timeslot, multiple games can be run.
9:00am - 1:00pm
Always/Never/Now, RPG
Will Hindmarch
Judge: James Shannon
No Experience Needed, 5 Player Slots available.
You were the best. Underground, cyberpunk street samurai, burglars and breakers, agents of a mysterious spymaster with half a name, zero history, and a plan. He made the missions and you carried them out. You were the go-to crew for high-stakes break-ins, dangerous ops, and impossible escapes. You fought the megacorps, the tyrants, the killers—all for the sake of making a better future, of beating the Technocrats at their own game of shaping tomorrow. You always won, never quit, lived in the now.
Until, eleven years ago, he disappeared…
Now he's back—back in trouble—and it's up to you to save him and maybe, along the way, change the world.
9:00am - 12:00pm
Zombiecide: Black Plague, Board Game
Asmodee (Cool Mini Or Not)
Judge: Jim Albrecht
No Experience Needed, 6+ Player Slots available
As if Europe during the Middle Ages didn’t suck enough, someone had to go and catch the plague.
Now there are these Necromancers that are raising the dead plague victims, and they are hungry…Your job is to survive and meet up with other survivors.
The game will run continuously during the time slot, jump in when someone dies…
10:00am - 11:00am
America, Board Game
Bezier Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
In America, each player uses their knowledge of pop culture, food, products, games, sports, and United States History to score more points than their opponents. If your opponents know something that you don't, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. And if you realize that no one (including you) seems to know the answer, you can bet against everyone!
11:00am - 12:00pm
J'Accuse, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
Mon dieu! M. Harpagon Richard is most decidedly dead, though not nearly soon enough for YOUR tastes, the old miser. His passing has brought you all together, feigning tears and anticipating your inheritance, when a terribly bothersome police inspector calls upon you. J'Accuse! is about implicating and accusing your friends and family of murder — and no one "wins" the game so much as one of you will lose! The object is to avoid suspicion for as long as you can, while assuring that someone else ends up accused for the crime.
1:00pm - 3:00pm
Crazy Karts, Board Game
Portal Games
Judge: Michele Maakstad
No Experience needed, 8 Player Slots available.
Players compete in teams of two. Each player controls specific actions of their kart, but they cannot communicate with their teammate! One player controls the brakes and turns, while the other player speeds up and fires the cannon. Teams must outmaneuver their opponents, dodge obstacles, grab power-ups, and avoid smashing into the walls, all planning their actions in secret without talking! Need to turn left? Better hope your partner didn't accelerate! Race to the finish line in this wacky game of mayhem and shenanigans. Do you have what it takes to be a champion kart racer?
2:00pm - 6:00pm
Codenames TOURNAMENT!
2:00pm - 6:00pm
TOURNAMENT!
Codenames, Board Game
Czech Games Edition
Judge: Doug Schehl
No Experience needed, Multiple 3 person teams!
Sign Ups Friday night and Saturday Morning!
What are these strange symbols on the map? They are code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.
Teams of three will be competing head to head for a chance to win a copy of the new Codenames Pictures! If you have not had a chance to play this Game of the Year yet. This is your opportunity. Easy to pick up for beginners and a great way to test your skill as an expert. There will be a sign up Friday night and Saturday morning. Don't miss your chance!
2:00pm - 6:00pm
Mario Cart D (Formula D), Board Game
Asmodee
Judge: Chris Hansen
No Experience needed, 10 Player Slots available.
2 Laps around the track, if you can make it. Formula D rules with some Mario Cart items.
2:00pm - 6:00pm
Jamaica, Board Game
Asmodee (GameWorks)
Judge: Henry Mueller
No Experience needed, 6 Player Slots available.
It's a cut throat pirate race to the end, will you win and be known as the greatest pirate of all time...
2:00pm - 6:00pm
Mystic Vale, Board Game
AEG
Judge: Laura Gifford
No Experience needed, 4 Player Slots available.
In Mystic Vale, 2 to 4 players take on the role druidic clans trying to cleanse
the cursed lands. Each turn, you play cards to your fields to gain powerful advancements and use
Grial cards. Be careful not to obtain too many decay as it will end your turn early!
This event may be played twice during this time slot.
2:00pm - 6:00pm
Ruins of Eldermore, RPG
(Homebrew Setting) D&D 5th Edition
Judge: Matt Malm
No Experience needed, Up to 6 Players
Pre-Generated Characters Supplied,
A classic dungeon crawl style adventure. Choose from one of 12 pre-generated characters as they embark on a journey to Eldermore to recover a lost family heirloom for their employer.
2:00pm - 6:00pm
Masks of the Mummy King, RPG
NDP Design
Judge: James Shannon
No Experience Needed, 4 Player Slots available.
Masks of the Mummy Kings is a sword-and-sorcery adventure game about would-be grave-robbers, hiding their identities behind masks as they plunder the Ziggurat Tomb of Nabû-Nâzir, the Zodiac Emperor of ancient Babylon. Whether seeking treasures temporal or sorcerous, this band of rogues must work together even while pursuing their own individual aims.
3:00pm - 3:30pm
The Rose King, Board Game
KOSMOS
Judge: Michele Maakestad
No Experience needed, 2 Player Slots available.
England, 15th Century - On one side, the House of York, with it's heraldic badge featuring a single, snow white rose. And on the other side, the House of Lancaster, its own heraldic rose depicted in blood red. In this strategic game, each player commands one of the two fabled houses. The players use their power cards to bring territories under their control, aiming to keep their territories as contiguous as possible. They also deploy their heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England's new king?
4:00pm - 6:00pm
Nefarious, Board Game
USAopoly
Judge: Michele Maakstad
No Experience needed, 6 Player Slots available.
You are a mad scientist trying to take over the world with your nefarious inventions in this quick playing engine-building game. Players race to build inventions like a freeze ray, cloaking device or buttered cat array before their opponents can do the same.
6:00pm - 7:00pm
Dead Last, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 12 Player Slots available.
Dead Last — originally known as Tontine — is a "social collusion" game of shifting alliances, betrayals, and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance, a nod, pointing under the table, flashing a card, anything – but make sure you don't tip off the target or they could ambush you instead! In the end, one or two players will remain, either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.
7:00pm - 11:00pm
7:00pm - 8:00pm
Nevermore, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No experience needed, 6 Player Slots available
Nevermore is a casual-style, Poe themed, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow Magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? Includes the Spectres of Nevermore expansion.
7:00pm - 11:00pm
Aerodrome 1.1:
Aerodrome "Ace of Aces", Miniature Game
Aerodrome(R) Aerial Combat Games
Judge: John Youngworth
No Experience Needed, 12 Player Slots available.
Aerodrome "Ace of Aces" is a variation of Aerodrome 1.1, a 3 dimensional aerial combat game. Players use scale models and plot movements in an attempt to shoot down opposing players while avoiding being shot down themselves. Multiple games are played per session in a tourney style format and statistics are captured in order to determine who obtains the coveted title of Ace of Aces. Think you have what it takes to become the Ace of Aces? Rules taught at the table. In game awards provided. No food or drink permitted at the gaming table. Players 14 yrs and older please.
7:00pm - 11:00pm
Pugmire (Early Access), RPG
PugSteady/Onyx Path
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
"Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man." -Sister Picassa, Shepard of the Church of Man-
Dogs have inherited the world, building the Kingdom of Pugmire, untold years after the Ages of Man has past into memory. Play a new fantasy RPG in a world of heroic dogs. Will you be a good dog?
**This is the Early Access edition of a the recent Kickstarter game. GMed by a newbie GM with a pug.
GM has a service dog (Sweety the Pug), please be aware in case of fear or allergies.
7:00pm - 11:00pm
Captain Sonar, Board Game
Asmodee (Matagot)
Judge: Henry Mueller
No Experience needed, 8 Player Slots available.
This is a game of cat and mouse where two teams of four players attempt to sink the opponents submarine before they sink you. This is a real time game and the actions are tense and fast. Lay mines, shoot torpedoes, track the other submarine, arm your systems and run silent.
7:00pm - 11:00pm
London Dread, Board Game
Grey Fox Games
Judge: Laura Gifford
No Experience needed, 4 Player Slots available.
Take on the role of an investsigator in Victorian London. Dread is a fully cooperative
game played in two parts. The first part is a timed planning phase and the second where the
investigators see what they have accomplished. Uncover events and plot points that move the story
forward.
This event may be played twice during this time slot.
7:00pm - 11:00pm
City of Ortem, RPG
(Homebrew Setting) D&D 5th Edition
Judge: Matt Malm
No Experience needed, Up to 6 Players
Pre-Generated Characters Supplied.
The city has been overrun by hordes of undead. A small band of survivors have managed to hole up in one of the city's structures, but it's only a matter of time before their defenses are overwhelmed. Can they manage to escape the city in this Zombie Survival style adventure?
7:00pm - 11:00pm
BRW Fest, RPG
World Wide Wrestling RPG
NPD Design
Judge: James Shannon
No Experience Needed, 5 Player Slots available.
Every fledgling wrestler dreams of making it to the big time with a national promotion. Can you win the hearts of the audience and make it to the next level? Explosive wrestling action and drama powered by the Apocalypse World engine.
7:00pm - 11:00pm
One Last Job, RPG
Gangbusters System
Judge: Mark Hunt
No Experience Needed, 6 Player Slots available.
Welcome to Rock Junction where two rival gangs vie for control of a city where the police are pawns, and the periodic busts of illicit drinking establishments are no more than a way for one gang to get back at the other. Your little band of thugs on the other had has decide to get out the way. You figured out if you can pull one last job on the Ward bank and Trust it should do it!
If we wanna live nice for the rest of my lives, it’s gonna cost some dough. I figure ten thousand bucks is reasonable, so we take twenty.
Gangbusters Role-playing Game set in the 1920’s and 1930’s. During this time, the manufacture, transportation, import, export, and sale of alcoholic beverages were restricted or illegal. This embargo was supposed to lower crime and corruption, fix the many social ills of the day, reduce the tax burden by lowering the need for prisons and poorhouses. Instead, Alcohol became more dangerous; organized crime flourished in a feeding frenzy of vice and graft; both the courts and prisons systems became overwhelmed; and America was struck with an endemic of dishonesty that ran through every level of law enforcement and those in public office. The streets became a war zone overrun by murder, mayhem, and political corruption.
9:00pm - 11:00pm
Cutthroat Caverns, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
"Without teamwork, you will never survive. Without betrayal, you will never win." Over 9 rounds, each with a random encounter, you and your team of heroes will attempt to defeat the encounter while jockeying for position to be the one to land the killing blow and gain the prestige. The surviving player with the most prestige at the end of the encounters is the winner. A unique combination of cooperative game play and opportunistic backstabbing. Includes base game and several expansions.
Sunday - 10/9/2016
PREMIER EVENT!
10:00am - Noon
Gygax Memorial Game, Ticket to Ride: Europe, Board Game
Judge: Frank Mentzer
4 Player Slots available.
Gary Gygax and Frank played this on Sunday mornings at several conventions. Frank continues the tradition and tells Gary stories.
Experience: Minimal experience required (any board version of TTR)
System: TTR
10:00am - 2:00pm
10:00am - 11:00am
J'Accuse, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
Mon dieu! M. Harpagon Richard is most decidedly dead, though not nearly soon enough for YOUR tastes, the old miser. His passing has brought you all together, feigning tears and anticipating your inheritance, when a terribly bothersome police inspector calls upon you. J'Accuse! is about implicating and accusing your friends and family of murder — and no one "wins" the game so much as one of you will lose! The object is to avoid suspicion for as long as you can, while assuring that someone else ends up accused for the crime.
10:00am - 2:00pm
Aerodrome 1.1:
Aerodrome "Ace of Aces", Miniature Game
Aerodrome(R) Aerial Combat Games
Judge: John Youngworth
No Experience Needed, 12 Player Slots available.
Aerodrome "Ace of Aces" is a variation of Aerodrome 1.1, a 3 dimensional aerial combat game. Players use scale models and plot movements in an attempt to shoot down opposing players while avoiding being shot down themselves. Multiple games are played per session in a tourney style format and statistics are captured in order to determine who obtains the coveted title of Ace of Aces. Think you have what it takes to become the Ace of Aces? Rules taught at the table. In game awards provided. No food or drink permitted at the gaming table. Players 14 yrs and older please.
10:00am - 2:00pm
Pugmire (Early Access), RPG
PugSteady/Onyx Path
Judge: George White Jr.
No Experience needed, 6 Player Slots available.
"Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man." -Sister Picassa, Shepard of the Church of Man-
Dogs have inherited the world, building the Kingdom of Pugmire, untold years after the Ages of Man has past into memory. Play a new fantasy RPG in a world of heroic dogs. Will you be a good dog?
**This is the Early Access edition of a the recent Kickstarter game. GMed by a newbie GM with a pug.
GM has a service dog (Sweety the Pug), please be aware in case of fear or allergies.
10:00am - 2:00pm
Twilight Imperium, Board Game
Fantasy Flight Games
Judge: Chris Hansen
No Experience needed, 6 Player Slots available.
It has been more than three millennia since the ancient galactic empire crumbled and the Twilight Wars erupted. After a period of devastating conflict, the great races retreated into remote and safe areas of space. Now, at the brink of a new era, the great races are moving towards the heart of the galaxy once more. The ancient Galactic Council on the central planet Mecatol Rex is regaining its influence, but the balance of power is becoming increasingly fragile.
10:00am - 2:00pm
Star Trek: Ascendancy, Board Game
Gale Force Nine
Judge: Kara Sterago
No Experience needed, 3 Player Slots available.
Star Trek Ascendancy is a strategy board game of exploration, expansion, and
conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire.
The competition for supremacy widens later this year with the introduction of two expansion sets, the Cardassian Union and Ferengi Alliance. (Expansions release in December 2016)
10:00am - 2:00pm
Vault Wars, Card Game
Floodgate Games
Judge: Tony Sterago
No Experience needed, 5 Player Slots available.
Many heroes go forth to battle but some never return, leaving behind treasure-filled
vaults that go up for auction. A bidding and bluffing game for 3-5 aspiring heroes.
10:00am - 2:00pm
Istanbul, Board Game
AEG
Judge: Brooke Valleta
No Experience Needed, 5 Player Slots available.
In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...
11:00am - 12:00pm
America, Board Game
Bezier Games
Judge: Michele Maakestad
No Experience needed, 6 Player Slots available.
In America, each player uses their knowledge of pop culture, food, products, games, sports, and United States History to score more points than their opponents. If your opponents know something that you don't, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. And if you realize that no one (including you) seems to know the answer, you can bet against everyone!
Noon - 4:00pm
12:00pm - 4:00pm
Heir of the Scarlet Scale Clan, RPG
(Homebrew Setting) D&D 5th Edition
Judge: Matt Malm
No Experience needed, Up to 6 Players
Pre-Generated Characters Supplied.
"Reverse Dungeon!" Those pesky "heroes" are trying to slay the Great One while he sleeps! If that weren't enough, the chieftain has just passed away. Take control of a member of the advising council as they defend against these invaders and fight for the title of Chieftain.
12:00pm - 4:00pm
Star Trek: Ascendancy, Board Game
Gale Force Nine
Judge: Kara Sterago
No Experience needed, 3 Player Slots available.
Star Trek Ascendancy is a strategy board game of exploration, expansion, and
conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire.
The competition for supremacy widens later this year with the introduction of two expansion sets, the Cardassian Union and Ferengi Alliance. (Expansions release in December 2016)
12:00pm - 4:00pm
Vault Wars, Card Game
Floodgate Games
Judge: Tony Sterago
No Experience needed, 5 Player Slots available.
Many heroes go forth to battle but some never return, leaving behind treasure-filled
vaults that go up for auction. A bidding and bluffing game for 3-5 aspiring heroes.
1:00pm - 2:00pm
Mystery Rummy:
Escape From Alcatraz, Non-CCG
U.S. Games Systems, Inc.
Judge: Michele Maakestad
No Experience needed, 4 Player Slots available.
Alcatraz Island is home to one of the most formidable federal prisons ever conceived. In it's history, no one was ever acknowledged as having escaped from the prison. As guards, it's your job to foil escape attempts by gathering information on plans and capturing the ringleaders. Players gather information by melding matching plan cards or playing off an existing plan. When players collect eight matching plan cards and identify the plan's mastermind, they can foil the escape plan, capture the culprit, and score points.
2:00pm - 3:00pm
Dead Last, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No Experience needed, 12 Player Slots available.
Dead Last — originally known as Tontine — is a "social collusion" game of shifting alliances, betrayals, and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance, a nod, pointing under the table, flashing a card, anything – but make sure you don't tip off the target or they could ambush you instead! In the end, one or two players will remain, either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins.
3:00pm - 4:00pm
Nevermore, Board Game
Smirk & Dagger Games
Judge: Michele Maakestad
No experience needed, 6 Player Slots available
Nevermore is a casual-style, Poe themed, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow Magicks and score victory points. Will you transform all your rivals into ravens - or can they regain their human form in time to score enough victory to win? Includes the Spectres of Nevermore expansion.
PATHFINDER SOCIETY:
Friday - 10/7/2016
7:00pm - 11:00pm
#0-01: SILENT TIDE
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Aaron Wagner
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortes
#0-04: THE FROZEN FINGER OF MIDNIGHT
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Ken Pratt
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton
#1-41: THE DEVIL WE KNOW - PART III: CRYPT OF FOOLS
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Warren Darnell
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
Crypt of Fools is part 3 of the The Devil We Know series. Parts 1 and 2 can be played in any order, but parts 3 and 4 must be sequentially after 1 and 2. Look for part 4, Pathfinder Society Scenario #48: Rules of the Swift, in April 2010.
Written by Larry Wilhelm
#2-12: BELOW THE SILVER TARN
7th to 11th level characters (Tiers: 7-8 and 10-11)
Judge: Troy Schnack
In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.
Written by Crystal Frasier
Saturday - 10/8/2016
9:00am - 1:00pm
#2-15: SHADES OF ICE - PART 1: WRITTEN IN BLOOD
1st to 5th level characters (Tiers: 1-2 and 4-5)
Judge: Warren Darnell
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
Written by Joshua J. Frost.
#2-01: BEFORE THE DAWN - PART 1: THE BLOODCOVE DISGUISE
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Michael Brandt
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
Written by Crystal Frasier
#2-25: YOU ONLY DIE TWICE
5th to 9th level characters (Tiers: 5-6 and 8-9)
Judge: Aaron Wagner
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Written by Hyrum Savage.
#2-20: WRATH OF THE ACCURSED
7th to 11th level characters (Tiers: 7-8 and 10-11)
Judge: Andrew Lowery
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.
Written by Matt Goodall.
2:00pm - 6:00pm
#0-23: TIDE OF MORNING
1st to 5th level characters (Tiers: 1–2 and 4–5)
Judge: Michael Brandt
Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.
Written by Steven Robert.
#0-08: SLAVE PITS OF ABSALOM
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Aaron Wagner
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
Written by Lou Agresta.
#1-35: VOICE IN THE VOID
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Warren Darnell
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.
Written by Rob McCreary
#0-27: OUR LADY OF SILVER
5th to 9th level characters (Tiers: 5–6 and 8–9)
Judge: John Paar
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Written by James F. MacKenzie
#1-40: HALL OF DRUNKEN HEROES
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: Jake Nicholson
Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.
Written by Tim Hitchcock
7:00pm - 11:00pm
#1-39: THE CITADEL OF FLAME
1st to 5th level characters (Tiers: 1–2 and 4–5)
Judge: Aaron Wagner
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.
Written by Steven Robert
#0-24: DECLINE OF GLORY
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Warren Darnell
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?
Written by Tim Hitchcock
#1-56: THE JESTER'S FRAUD
5th to 9th level characters (Tiers: 5–6 and 8–9)
Judge: Nick Sullivan
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.
Written by James F. MacKenzie
#1-38: NO PLUNDER, NO PAY
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: John Paar
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.
Written by Larry Wilhelm
#1-36: ECHOES OF THE EVERWAR - PART 1: THE PRISONER OF SKULL HILL
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: Jason Rosauer
A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 2, Pathfinder Society Scenario #42: The Watcher of Ages, in January 2010.
Written by Joshua J. Frost
Sunday - 10/9/2016
9:00am - 1:00pm
#0-05: MISTS OF MWANGI
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Warren Darnell
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Written by Nicolas Logue
#1-43: THE PALLID PLAGUE
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Andrew Lowery
Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and finding and destroying its source. When the plague spreads to the human population of Falcon's Hollow, the need to find a cure grows more frantic. Can you save the many denizens of Darkmoon Vale from certain death?
Written by Mark Moreland
#0-16: TO SCALE THE DRAGON
5th to 9th level characters (Tiers: 5–6 and 8–9)
Judge: Aaron Wagner
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
Written by Tim Hitchcock
#2-10: FURY OF THE FIEND
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: Troy Schnack
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
Written by Larry Wilhelm
7:00pm - 11:00pm
#0-01: SILENT TIDE
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Aaron Wagner
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortes
#0-04: THE FROZEN FINGER OF MIDNIGHT
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Ken Pratt
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton
#1-41: THE DEVIL WE KNOW - PART III: CRYPT OF FOOLS
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Warren Darnell
Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.
Crypt of Fools is part 3 of the The Devil We Know series. Parts 1 and 2 can be played in any order, but parts 3 and 4 must be sequentially after 1 and 2. Look for part 4, Pathfinder Society Scenario #48: Rules of the Swift, in April 2010.
Written by Larry Wilhelm
#2-12: BELOW THE SILVER TARN
7th to 11th level characters (Tiers: 7-8 and 10-11)
Judge: Troy Schnack
In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.
Written by Crystal Frasier
Saturday - 10/8/2016
9:00am - 1:00pm
#2-15: SHADES OF ICE - PART 1: WRITTEN IN BLOOD
1st to 5th level characters (Tiers: 1-2 and 4-5)
Judge: Warren Darnell
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.
Written by Joshua J. Frost.
#2-01: BEFORE THE DAWN - PART 1: THE BLOODCOVE DISGUISE
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Michael Brandt
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
Written by Crystal Frasier
#2-25: YOU ONLY DIE TWICE
5th to 9th level characters (Tiers: 5-6 and 8-9)
Judge: Aaron Wagner
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Written by Hyrum Savage.
#2-20: WRATH OF THE ACCURSED
7th to 11th level characters (Tiers: 7-8 and 10-11)
Judge: Andrew Lowery
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.
Written by Matt Goodall.
2:00pm - 6:00pm
#0-23: TIDE OF MORNING
1st to 5th level characters (Tiers: 1–2 and 4–5)
Judge: Michael Brandt
Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.
Written by Steven Robert.
#0-08: SLAVE PITS OF ABSALOM
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Aaron Wagner
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
Written by Lou Agresta.
#1-35: VOICE IN THE VOID
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Warren Darnell
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.
Written by Rob McCreary
#0-27: OUR LADY OF SILVER
5th to 9th level characters (Tiers: 5–6 and 8–9)
Judge: John Paar
You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.
Written by James F. MacKenzie
#1-40: HALL OF DRUNKEN HEROES
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: Jake Nicholson
Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.
Written by Tim Hitchcock
7:00pm - 11:00pm
#1-39: THE CITADEL OF FLAME
1st to 5th level characters (Tiers: 1–2 and 4–5)
Judge: Aaron Wagner
Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.
Written by Steven Robert
#0-24: DECLINE OF GLORY
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Warren Darnell
When the son of a famous Pathfinder gains control of his father's holdings in Taldor, the Pathfinder Society decides to build a new lodge there as a base to explore the many ruins of that crumbling empire. Unfortunately, the Taldan Phalanx has its eye on the holdings and an ancient curse has turned many of the residents into the walking dead. Can you survive the tangled web of Taldor's politics and fight off the echoes of the past or will you, too, see your glory decline?
Written by Tim Hitchcock
#1-56: THE JESTER'S FRAUD
5th to 9th level characters (Tiers: 5–6 and 8–9)
Judge: Nick Sullivan
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.
Written by James F. MacKenzie
#1-38: NO PLUNDER, NO PAY
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: John Paar
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.
Written by Larry Wilhelm
#1-36: ECHOES OF THE EVERWAR - PART 1: THE PRISONER OF SKULL HILL
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: Jason Rosauer
A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 2, Pathfinder Society Scenario #42: The Watcher of Ages, in January 2010.
Written by Joshua J. Frost
Sunday - 10/9/2016
9:00am - 1:00pm
#0-05: MISTS OF MWANGI
1st to 5th level characters (Tiers: 1–2, 4–5)
Judge: Warren Darnell
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Written by Nicolas Logue
#1-43: THE PALLID PLAGUE
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7)
Judge: Andrew Lowery
Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and finding and destroying its source. When the plague spreads to the human population of Falcon's Hollow, the need to find a cure grows more frantic. Can you save the many denizens of Darkmoon Vale from certain death?
Written by Mark Moreland
#0-16: TO SCALE THE DRAGON
5th to 9th level characters (Tiers: 5–6 and 8–9)
Judge: Aaron Wagner
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
Written by Tim Hitchcock
#2-10: FURY OF THE FIEND
7th to 11th level characters (Tiers: 7–8 and 10–11)
Judge: Troy Schnack
The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
Written by Larry Wilhelm
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